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Olympos

A compact civilization game in ancient Greece and Atlantis, where every action costs time.

Olympos is a civilization game that sits on a very short leash. From the designer of Small World, it sends you off to expand across Greece and Atlantis, with time as your currency. Each action costs time on a shared track, so doing more does not make you faster. You choose between expanding, putting settlers on the map to conquer land and gain resources, and developing, which makes your people stronger. The map is small, the conflict is direct, and the game is done in 60 to 90 minutes. It is a gamer's game in a compact box, and it is a sharper, more strategic cousin of Small World.

From the designer of Small WorldTime track decides turn orderExpand across Greece and Atlantis

Who it's for

You like Small World but want a more strategic, time-managed version of it with a Greek mythology setting.

Not for you if…

You want a long, open-ended civilization epic or a gentle game. Olympos is short, tense and competitive.

Vibe's take

Tight and tactical. Time is the scarce resource, so you constantly weigh a big action now against the chance to act twice later.

#2,095 on BGG

of over 30,000 ranked board games

Published 2011 Β· 15 years ago

older than 75% of games

In 3,611 collections

collected more than 46% of games

2–5 players Β· ages 12+

Best with 4 Β· publisher: 10+

45–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.0 out of 5 Β· heavier than 82%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive