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OddVille

Lay out a card city, place workers on its streets and keep your guild guests from leaving at the wrong moment.

In OddVille you build a card-based city for four powerful worker guilds, and the streets you lay decide who gets what. Place buildings to gain fame, and plan the roads so that resources and coins flow in from nearby buildings, even the ones your rivals own. Workers fetch what you need for new building projects. Impress a guild and a member will visit and help you out while enjoying your hospitality, but the guild always comes first: at a moment's notice every guild member returns to the hall, whether you like it or not. Someone is always giggling about the timing. Two to four players, about an hour, pleasant city building with a mean streak.

Street layout decides who earns from whatGuild members visit, then vanishOpen drafting with worker placement

Who it's for

You like medium-weight city builders where positioning matters and a rival's building can still benefit you, especially for two or three.

Not for you if…

You dislike indirect interference or you want a quiet solitary build. The guild recall will wreck a neat plan now and then.

Vibe's take

Tactical and cheeky. Each building changes the map for everyone, and the guild recall can pull the rug from under a plan, usually with a rival smiling innocently.

#2,924 on BGG

of over 30,000 ranked board games

Published 2012 Β· 14 years ago

older than 72% of games

In 2,849 collections

collected more than 40% of games

2–4 players Β· ages 12+

Best with 2 or 3 Β· publisher: 10+

30–60 min

longer than 62% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.4 out of 5 Β· heavier than 65%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive