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Nothing Personal

Mafia backroom politics: play influence cards, control gangsters and be the one with the most respect.

Published by
Dice Tower Games
Editions by
Game Salute

The old Capo is getting ready to retire, and you suspect it is time to move behind the scenes. Nothing Personal is a mafia game for three to five in which five turns stand for five years, and the winner is whoever collects the most respect. You play influence cards to take control of gangsters and push them up the chain of power. Every position and every gangster has its own ability, so who you control matters as much as how high they climb. Dice, take-that blows, bribery and blackmail turn the table into a smoky backroom with a lot of talking. Think a political majority game in a pinstripe suit. About two hours, best with four or five.

Five turns equal five years in the familyEvery gangster has a unique abilityBribery, blackmail and negotiation

Who it's for

You like mafia themes and games with scheming, negotiation and take-that, and you have three to five people who enjoy a long, talky session.

Not for you if…

You want a short, calm game or dislike getting targeted by other players. It takes about two hours and punishes passive play.

Vibe's take

Scheming and chatty, with deals that never feel quite safe. Control of a gangster can flip, a bribe can undo a plan, and the table stays suspicious from the first turn to the last.

#2,008 on BGG

of over 30,000 ranked board games

Published 2013 · 13 years ago

older than 70% of games

In 3,468 collections

collected more than 45% of games

3–5 players · ages 12+

Best with 4 or 5 · publisher: 8+

about 120 min

longer than 87% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.8 out of 5 · heavier than 77%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories