Trick-taking with cards and dice in your hand, where the exact number of tricks matters.
Trick-taking, but your hand holds number cards and dice side by side. In each trick everyone plays one card or one die, and whoever wins the trick scores a point. The twist comes at the end of the round: if the number of tricks you won matches the value of the last die left over, you pick up bonus points. You can also boldly declare that you will win no tricks at all, and if you really pull that off, that earns a bonus too. So you are not just chasing tricks, you are steering your tally toward a target. A game from 2016 for three to five players, best at four, that rewards careful counting and a bit of nerve.
Who it's for
You like trick-takers with a twist and want to aim for an exact tally rather than the highest one.
Not for you ifβ¦
You prefer straightforward trick-taking where winning more is simply better.
Vibe's take
Tactical with a good dose of table talk. You count, predict and sometimes deliberately lose a trick, because the right total is worth more than the biggest one.
older than 59% of games
collected more than 53% of games
Best with 4 Β· publisher: 10+
longer than 62% of games Β· typical 30β90 min
One warm-up round Β· 2.1 out of 5 Β· heavier than 53%
A normal range of ratings
Playable without the language