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Ninjato

Play a ninja in twelfth-century Japan and quietly pull the strings between two warring clans.

Twelfth-century Japan: the Minamoto and Taira clans are fighting for the throne while a retired emperor plays both sides against each other. You are none of them. You are a ninja working in the shadows, bending the chaos to your own advantage. Over the game you place your agents, collect sets, manage your hand and gamble on risky raids, all to win influence over the three factions and build up your honor. When the new order settles, exactly one ninja becomes the Ninjato, the Invisible Sword of the ruling house. Think intrigue with a worker-placement frame and a few knife-edge push-your-luck moments. Two to four players, about an hour, 2011.

Ninja agents placed on raids and missionsThree factions fight over influencePush-your-luck gambles on risky jobs

Who it's for

You like medieval Japan, scheming behind the scenes and a mix of planning and gambles, and you can gather three or four players.

Not for you if…

You want a quiet, risk-free euro. The push-your-luck moments will swing your plans, and the theme asks for some bluff and nerve.

Vibe's take

Scheming and slightly tense. You plan carefully, then push your luck on a raid and hope the risk pays off, while keeping an eye on which faction is about to win.

#1,668 on BGG

of over 30,000 ranked board games

Published 2011 Β· 15 years ago

older than 75% of games

In 2,888 collections

collected more than 40% of games

2–4 players Β· ages 10+

Best with 4 Β· publisher: 12+

about 60 min

longer than 62% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 2.8 out of 5 Β· heavier than 77%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories