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New England

Bid to grab and develop colonial land while controlling how much reaches the next auction.

Settling 17th-century New England, each player builds up a sprawling estate of settlements, cropland and pasture. Every round you bid for the chance to grab new land tiles and development cards, then flip your holdings from raw to developed. The clever twist: the top bidder decides how many goods hit the auction next, tightening the squeeze on everyone.

Top bidder sets next auction sizePrice paid per purchaseDevelop tiles to score

Who it's for

Fans of tight economic auctions and interlocking tile puzzles who enjoy squeezing the market against opponents in a focused hour or so.

Not for you if…

You dislike constant auctions or want theme and interaction beyond the numbers. The colonial setting is purely decorative over a dry system.

Vibe's take

A cerebral bidding puzzle where paying more buys first pick and control of the market, rewarding sharp cost-versus-timing math.

#3,825 on BGG

of over 30,000 ranked board games

Published 2003 · 23 years ago

older than 90% of games

In 2,419 collections

collected more than 36% of games

3–4 players · ages 12+

Best with 4

about 90 min

longer than 77% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.5 out of 5 · heavier than 67%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories