A fully cooperative fantasy campaign where powerful heroes push their luck against a rising Threat.
Myth (2014) is a fully cooperative fantasy adventure where up to five heroes team up against the Darkness. Every hero comes with a unique deck of cards, and you spend action points by playing them. The twist is the clock: once enough points have been spent, the Darkness hits back by activating monster lairs, spawning captains and eventually the Boss. Your heroes are hugely powerful, but each big move adds Threat, so you weigh every power play. A full game is called a Story and runs over three Acts, which you can play in one long session or split across evenings. It is miniature-heavy, grid-based and meant for people who like to plan a campaign together.
Who it's for
You like cooperative fantasy campaigns with miniatures and enjoy splitting a long adventure into chapters over several evenings.
Not for you if…
You want something quick and light, or you dislike big boxes of miniatures. A full Story is a serious time commitment.
Vibe's take
Epic and tactical. You feel powerful, but every strong play ticks the Threat upward, so you coordinate carefully with your teammates and keep one eye on what the Darkness will spawn next.
older than 67% of games
collected more than 49% of games
Best with 4
longer than 87% of games · typical 30–90 min
For experienced groups · 3.8 out of 5 · heavier than 96%
Some love it, others really don’t
Lots of text, fluency helps