The captain steers, until someone decides the captain shouldn't.
Who it's for
Groups who like negotiation and shifting alliances baked into the rules. Best at four.
Not for you if…
You want a game free of politics and grudges. At three the mutiny votes lose much of their bite, and copies are hard to come by.
Vibe's take
Simmering tension over four rounds, with an explosive vote whenever the mutiny flag goes up.
You are crew on a merchant ship, and only the captain decides which port it sails to. That would be fine if your cargo sold well there, but it usually doesn't, so at some point someone declares a mutiny. Everyone picks a side, the fight is settled with conflict cards, and the winner points the ship wherever they like.
Get it
Players
Duration
60 min
Ages 10+
Complexity
2.3 / 5 — LightBGG Rating
6.3/10
Rank #1,924
3.4k ratings
Published
2000