Meuterer

The captain steers, until someone decides the captain shouldn't.

👥 3–4 playersapprox. 60 min🪄 A round to warm up10+
À la carte 20016.3 · BGG #1,924

Who it's for

Groups who like negotiation and shifting alliances baked into the rules. Best at four.

Not for you if…

You want a game free of politics and grudges. At three the mutiny votes lose much of their bite, and copies are hard to come by.

🦊

Vibe's take

Simmering tension over four rounds, with an explosive vote whenever the mutiny flag goes up.

See how it plays

About this game

You are crew on a merchant ship, and only the captain decides which port it sails to. That would be fine if your cargo sold well there, but it usually doesn't, so at some point someone declares a mutiny. Everyone picks a side, the fight is settled with conflict cards, and the winner points the ship wherever they like.

Anyone can declare a mutiny each roundAllies pick a side and score with the winnerGoods only sell in the right port

By the numbers

Players

Best at 4 playersWorks with 4

Duration

60 min

Ages 10+

Complexity

2.3 / 5 — Light

BGG Rating

6.3/10

Rank #1,924

3.4k ratings

Published

2000

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