The captain steers, until someone decides the captain shouldn't.
You are crew on a merchant ship, and only the captain decides which port it sails to. That would be fine if your cargo sold well there, but it usually doesn't, so at some point someone declares a mutiny. Everyone picks a side, the fight is settled with conflict cards, and the winner points the ship wherever they like.
Who it's for
Groups who like negotiation and shifting alliances baked into the rules. Best at four.
Not for you if…
You want a game free of politics and grudges. At three the mutiny votes lose much of their bite, and copies are hard to come by.
Vibe's take
Simmering tension over four rounds, with an explosive vote whenever the mutiny flag goes up.
older than 92% of games
collected more than 64% of games
Best with 4 · publisher: 12+
longer than 62% of games · typical 30–90 min
One warm-up round · 2.3 out of 5 · heavier than 63%
A normal range of ratings
Playable without the language