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Merkator

Run goods and orders between cities in post-war Hamburg, and tag along on rivals' trips when it pays.

Published by
Lookout Games

Merkator is set in Hamburg as it rises after the Thirty Years' War. You travel between cities to collect goods or fill orders, and every time someone visits a neighboring city, new goods are added to the ones you left behind. Filling an order hands you a better, more complex one, and you keep the old one to fill again, though the number of orders you can hold is limited. Entering a city either gives you time or costs you time, and you can pay a fee to tag along on another player's trip to fill your own orders there. A 2010 trading puzzle for one to four, with a solo mode, about ninety minutes, best with two or four.

Orders that unlock better ordersTime as a resource gained or spent per cityPay time to travel along with a rival

Who it's for

You like route planning and delivery puzzles, and you want a solo mode or a game that scales to four.

Not for you if…

You want a lot of direct conflict or a short game. This is a quiet planning euro.

Vibe's take

Thoughtful and economy-minded, with a puzzle of timing and routes. The shared time resource and the tag-along rule give everyone something to negotiate.

#1,827 on BGG

of over 30,000 ranked board games

Published 2010 Β· 16 years ago

older than 78% of games

In 3,485 collections

collected more than 45% of games

1–4 players Β· ages 10+

Best with 2 or 4 Β· publisher: 12+

45–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.0 out of 5 Β· heavier than 82%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: competitive Β· solo too

Theme & categories