Run goods and orders between cities in post-war Hamburg, and tag along on rivals' trips when it pays.
Merkator is set in Hamburg as it rises after the Thirty Years' War. You travel between cities to collect goods or fill orders, and every time someone visits a neighboring city, new goods are added to the ones you left behind. Filling an order hands you a better, more complex one, and you keep the old one to fill again, though the number of orders you can hold is limited. Entering a city either gives you time or costs you time, and you can pay a fee to tag along on another player's trip to fill your own orders there. A 2010 trading puzzle for one to four, with a solo mode, about ninety minutes, best with two or four.
Who it's for
You like route planning and delivery puzzles, and you want a solo mode or a game that scales to four.
Not for you ifβ¦
You want a lot of direct conflict or a short game. This is a quiet planning euro.
Vibe's take
Thoughtful and economy-minded, with a puzzle of timing and routes. The shared time resource and the tag-along rule give everyone something to negotiate.
older than 78% of games
collected more than 45% of games
Best with 2 or 4 Β· publisher: 12+
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 3.0 out of 5 Β· heavier than 82%
A normal range of ratings
Text on cards or in the rules