Back

Masons

A medieval city-building race where dice color your walls and towers, and card timing decides the score.

As architects, players jointly raise medieval cities on a shared board, then score points from guild cards played at just the right moment. Each turn you build a wall flanked by two towers and houses, then roll dice to color them. Timing your card reveals against the growing city is where the game lives.

Jointly build medieval cities on a shared boardDice set the colors of towers and housesScore by timing guild cards to city completion

Who it's for

Players who like light spatial building with a dose of dice luck and the tension of playing cards at the perfect moment.

Not for you if…

You want full control with no randomness, or a deep strategic city-builder. The dice can upset plans, and it is an older title that is not easy to find.

Vibe's take

A puzzly build-and-wait tension as you shape shared cities and gamble on when to cash your guild cards for the best color payout.

#3,161 on BGG

of over 30,000 ranked board games

Published 2006 · 20 years ago

older than 85% of games

In 3,227 collections

collected more than 43% of games

2–4 players · ages 8+

Best with 3 or 4

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.1 out of 5 · heavier than 54%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

Theme & categories