A medieval city-building race where dice color your walls and towers, and card timing decides the score.
As architects, players jointly raise medieval cities on a shared board, then score points from guild cards played at just the right moment. Each turn you build a wall flanked by two towers and houses, then roll dice to color them. Timing your card reveals against the growing city is where the game lives.
Who it's for
Players who like light spatial building with a dose of dice luck and the tension of playing cards at the perfect moment.
Not for you if…
You want full control with no randomness, or a deep strategic city-builder. The dice can upset plans, and it is an older title that is not easy to find.
Vibe's take
A puzzly build-and-wait tension as you shape shared cities and gamble on when to cash your guild cards for the best color payout.
older than 85% of games
collected more than 43% of games
Best with 3 or 4
shorter than 51% of games · typical 30–90 min
One warm-up round · 2.1 out of 5 · heavier than 54%
Most people rate it similarly
Playable without the language