Magic Maze

Control any hero for one silent action only, and race a sand timer without ever saying a word about it.

πŸ‘₯ 1–8 players⏱ approx. 15 minπŸͺ„ Rules in 5 min8+
SdJ 2017 Β· nominated🀝 Cooperative🧩 Solo modeβ˜… 6.8 Β· BGG #800

Who it's for

Cooperative game fans who love unusual mechanics and groups who enjoy the specific chaos of silent coordination.

Not for you if…

You want a relaxed, chatty co-op experience, since the entire point here is frantic silence under a ticking clock.

🦊

Vibe's take

silent, frantic, cooperative, uniquely stressful, hilarious

See how it plays

About this game

Magic Maze locks your group inside a shopping mall heist with the strangest rule in board gaming, you may control any hero, but only for one specific action, and you absolutely cannot talk about it. Someone can only move heroes north, someone else only explores new rooms, and coordinating a full escape means silently nudging teammates, staring meaningfully, or slamming down the little warning pawn when things go wrong. The sand timer never stops for anyone, so a moment of confusion can spiral fast, and thirty seconds of frozen silence has genuinely ended games. It is chaotic, communal problem-solving at its funniest and most stressful, best experienced live around a table.

No-talking cooperative ruleOne action per player, any heroReal sand-timer pressure

By the numbers

Players

Best at 4 playersWorks with 2–6

Duration

15 min

Ages 8+

Complexity

1.7 / 5 β€” Light

BGG Rating

6.8/10

Rank #800

24k ratings

Published

2017

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