Back

Level 7 [Omega Protocol]

One Overseer unleashes alien hordes while a Special Ops squad fights through a collapsing underground base.

Published by
Privateer Press

LEVEL 7 [Omega Protocol] picks up where LEVEL 7 [ESCAPE] ended. The underground facility Subterra Bravo is in chaos, and the government has sent in a top-secret special forces team to shut it down and eliminate what is left. One player is the Overseer, who controls every alien denizen and challenge in the base, while two to five others play the elite Special Ops squad pursuing scenario goals across a map laid out at the start. The soldiers' currency is adrenaline, and the Overseer's hordes keep coming. It is a one-versus-many sci-fi horror skirmish with miniatures, grid movement and dice, from 2013, around ninety minutes, best with five.

One Overseer against a Special Ops squadAdrenaline fuels the soldiers' actionsModular map with scenario objectives

Who it's for

You like one-versus-many dungeon-crawl skirmishes with miniatures and a sci-fi horror feel, and you have a group of four to six including someone who wants to be the villain.

Not for you if…

You prefer cooperative games without a human opponent or light play. It is long, sets up a lot of material and needs a dedicated Overseer.

Vibe's take

Tense, tactical and a bit brutal. The squad spends adrenaline to survive, the Overseer feeds in threats, and a mission can turn on a single bad corridor.

#1,665 on BGG

of over 30,000 ranked board games

Published 2013 Β· 13 years ago

older than 70% of games

In 4,201 collections

collected more than 52% of games

2–6 players Β· ages 12+

Best with 5 Β· publisher: 14+

60–90 min

longer than 77% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.2 out of 5 Β· heavier than 88%

Opinions: usual spread

A normal range of ratings

Language: some text

Text on cards or in the rules

Play style: in teams