Legacy of Dragonholt

A roleplaying-style campaign without a game master, driven by story choices instead of winning or losing.

πŸ‘₯ 1–6 players⏱ approx. 999 minπŸͺ„ Rules in 5 min10+
🀝 Cooperative🧩 Solo modeβ˜… 6.4 Β· BGG #1,475

Who it's for

You love gamebooks or roleplaying but nobody wants to run the game. Perfect for solo evenings with a cup of tea and a hero who remembers what you did.

Not for you if…

You want a competitive game with a winner or a lot of tactical board play. This is mostly reading and choosing, so impatient players will get restless.

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Vibe's take

Cozy and bookish: you read a passage, face a choice, and live with it. It feels closer to a shared fantasy novel than to a board game.

About this game

Legacy of Dragonholt is a roleplaying game with the game master taken out. You build your own hero in the fantasy world of Terrinoth, then work through six quests by reading story passages and choosing what your hero does next. Think of a Choose Your Own Adventure book with character stats, items and a campaign that follows your hero from quest to quest. Nobody wins or loses here, the point is the tale you end up with: goblins, a scheming evil lord and plenty of decisions with consequences. It works alone or with up to six players around the table, and it takes many evenings to see everything. Lots of reading, lots of storytelling, very little rules fuss.

Roleplaying feel with no game master neededSix quests with story choices that matterPlays solo or with up to six

By the numbers

Players

Best at 1 playersWorks with 1–3

Duration

60–999 min

Ages 10+

Complexity

1.3 / 5 β€” Very Light

BGG Rating

6.4/10

Rank #1,475

3.5k ratings

Published

2017

Language

Heavy text

Designed by

Greg Spyridis, Tim Flanders, Annie VanderMeer Mitsoda, Daniel Clark (I), Nikki Valens

Published by

Fantasy Flight Games

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