Justice

A trick-taking courtroom drama where the cards you win decide who gets convicted–and who profits from it.

👥 3–5 playersapprox. 60 min🪄 A round to warm up12+
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Who it's for

Trick-taking fans who want deduction and shifting alliances layered on top of the usual card-winning mechanics.

Not for you if…

You want straightforward trick-taking without hidden agendas–the deduction layer adds real mental overhead.

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Vibe's take

Calculating and tense, with a constant undercurrent of suspicion–every trick won is also a vote, and hidden objectives keep everyone guessing who's actually on their side.

About this game

Justice puts you on the Council of Law and Order in the dwarven world of Odrixia, using won trick-taking cards to sway the fate of accused criminals. Hidden scoring objectives mean you're never entirely sure whose side your rivals are really on, so alliances shift trick by trick. It shares its setting with Factory 42, blending courtroom politics with sharp trick-taking strategy.

Trick-taking meets deductionHidden scoring objectivesSet in Odrixia's dwarven world
By the numbers

Players

3–5 players

Duration

45–60 min

Ages 12+

Complexity

2.0 / 5 — Light
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Published

2024