A trick-taking courtroom drama where the cards you win decide who gets convicted–and who profits from it.
Who it's for
Trick-taking fans who want deduction and shifting alliances layered on top of the usual card-winning mechanics.
Not for you if…
You want straightforward trick-taking without hidden agendas–the deduction layer adds real mental overhead.
Vibe's take
Calculating and tense, with a constant undercurrent of suspicion–every trick won is also a vote, and hidden objectives keep everyone guessing who's actually on their side.
Justice puts you on the Council of Law and Order in the dwarven world of Odrixia, using won trick-taking cards to sway the fate of accused criminals. Hidden scoring objectives mean you're never entirely sure whose side your rivals are really on, so alliances shift trick by trick. It shares its setting with Factory 42, blending courtroom politics with sharp trick-taking strategy.
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Players
Duration
45–60 min
Ages 12+
Complexity
2.0 / 5 — LightPublished
2024