An auction game in which the seller can be forced to keep what no one wants to buy.
An auction game by Michael Schacht where you can end up stuck with your own bad sale. Industria, from 2003, runs through five historical periods, each with its own industries and technologies. One player is the auctioneer. They sell open cards one at a time, in the order they choose, and everyone else makes one bid or none, going clockwise. The auctioneer can take the highest bid and the money, or keep the card, which hands the auctioneer job to the next player. If nobody bids, the auctioneer must take the card, and money is tight, so choose carefully. The cards are production sites, technologies, resources and bonus improvements. For three or four, an hour long.
Who it's for
You like Michael Schacht's compact designs and enjoy auctions with a clever twist on who bids.
Not for you ifβ¦
You dislike bidding games. Auction tension is the entire engine here.
Vibe's take
Tricky and tense. Every sale is a bluff about how badly the others want the card, and a miscalculation leaves you holding it.
older than 90% of games
collected more than 36% of games
Best with 3 or 4
longer than 62% of games Β· typical 30β90 min
Takes some learning Β· 2.7 out of 5 Β· heavier than 74%
A normal range of ratings
A few terms, easy to look up