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Industria

An auction game in which the seller can be forced to keep what no one wants to buy.

Published by
Queen Games

An auction game by Michael Schacht where you can end up stuck with your own bad sale. Industria, from 2003, runs through five historical periods, each with its own industries and technologies. One player is the auctioneer. They sell open cards one at a time, in the order they choose, and everyone else makes one bid or none, going clockwise. The auctioneer can take the highest bid and the money, or keep the card, which hands the auctioneer job to the next player. If nobody bids, the auctioneer must take the card, and money is tight, so choose carefully. The cards are production sites, technologies, resources and bonus improvements. For three or four, an hour long.

Auctioneer who can sell or keep each cardSingle clockwise bid for everyone elseFive time periods of industries and technologies

Who it's for

You like Michael Schacht's compact designs and enjoy auctions with a clever twist on who bids.

Not for you if…

You dislike bidding games. Auction tension is the entire engine here.

Vibe's take

Tricky and tense. Every sale is a bluff about how badly the others want the card, and a miscalculation leaves you holding it.

#4,114 on BGG

of over 30,000 ranked board games

Published 2003 Β· 23 years ago

older than 90% of games

In 2,466 collections

collected more than 36% of games

3–4 players Β· ages 10+

Best with 3 or 4

about 60 min

longer than 62% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 2.7 out of 5 Β· heavier than 74%

Opinions: usual spread

A normal range of ratings

Language: little text

A few terms, easy to look up

Play style: competitive