Greenwood

Lead Primal Spirits through three nights to save a sanctuary that isn't what it seems.

πŸ‘₯ 1–4 players⏱ approx. 160 minπŸͺ„ Takes some learning14+
🧩 Solo mode0

Who it's for

Ideal for players who enjoy variable player powers with a shared-ability twist that keeps everyone watching the whole table.

Not for you if…

Skip it if you prefer isolated player turns β€” the shared clan abilities mean you constantly need to track what everyone else can do.

🦊

Vibe's take

Interactive and a little tense: since anyone can trigger any clan's ability in play, you're always watching the whole table's options, not just your own hand.

About this game

Greenwood's peninsula is marketed as a magical animal sanctuary, but that image is a lie you're here to fix. As a Primal Spirit, you lead companions who can use their own abilities, borrow another player's companion abilities, or head into the forest to rescue mystical creatures. Over three nights, the spirit with the most victory points saves Greenwood.

Any clan's ability, any playerCompanions rescue hidden creaturesThree-night victory point race
By the numbers

Players

1–4 players

Duration

40–160 min

Ages 14+

Complexity

3.0 / 5 β€” Medium
0

Published

2026