Lead Primal Spirits through three nights to save a sanctuary that isn't what it seems.
Who it's for
Ideal for players who enjoy variable player powers with a shared-ability twist that keeps everyone watching the whole table.
Not for you ifβ¦
Skip it if you prefer isolated player turns β the shared clan abilities mean you constantly need to track what everyone else can do.
Vibe's take
Interactive and a little tense: since anyone can trigger any clan's ability in play, you're always watching the whole table's options, not just your own hand.
Greenwood's peninsula is marketed as a magical animal sanctuary, but that image is a lie you're here to fix. As a Primal Spirit, you lead companions who can use their own abilities, borrow another player's companion abilities, or head into the forest to rescue mystical creatures. Over three nights, the spirit with the most victory points saves Greenwood.
Get it
Players
Duration
40β160 min
Ages 14+
Complexity
3.0 / 5 β MediumPublished
2026