A mountaineering race where the cards you don't play get passed to your rivals, fueling their climb too.
Who it's for
Players who enjoy hand-management games with a clever twist and don't mind their discards helping the competition.
Not for you ifβ¦
You want a purely solitary optimization puzzle β the hand-passing mechanic means your choices are always entangled with your opponents' progress.
Vibe's take
Tense hand management with a shared-resource twist β every card you hold back helps an opponent, so you're always weighing your own climb against what you're handing away.
Great Heights sends five rival climbing crews racing to be first up an unexplored mountain during the golden age of mountaineering. You choose your steps carefully, playing cards from your hand to advance your mountaineer while enlisting rescue dogs to dodge hazards along the way β but every card you don't play gets passed to an opponent, fueling their climb too. Making the news, planting flags, and other feats earn points across three rounds, with the highest total taking the summit.
Get it
Players
Duration
30β60 min
Ages 10+
Complexity
2.0 / 5 β LightPublished
2026