Great Heights

A mountaineering race where the cards you don't play get passed to your rivals, fueling their climb too.

πŸ‘₯ 2–5 players⏱ approx. 60 minπŸͺ„ A round to warm up10+
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Who it's for

Players who enjoy hand-management games with a clever twist and don't mind their discards helping the competition.

Not for you if…

You want a purely solitary optimization puzzle β€” the hand-passing mechanic means your choices are always entangled with your opponents' progress.

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Vibe's take

Tense hand management with a shared-resource twist β€” every card you hold back helps an opponent, so you're always weighing your own climb against what you're handing away.

About this game

Great Heights sends five rival climbing crews racing to be first up an unexplored mountain during the golden age of mountaineering. You choose your steps carefully, playing cards from your hand to advance your mountaineer while enlisting rescue dogs to dodge hazards along the way β€” but every card you don't play gets passed to an opponent, fueling their climb too. Making the news, planting flags, and other feats earn points across three rounds, with the highest total taking the summit.

Hand-passing card mechanicRescue dogs avoid hazards3-round mountain race
By the numbers

Players

Works with 2

Duration

30–60 min

Ages 10+

Complexity

2.0 / 5 β€” Light
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Published

2026