Recruit adventurers whose dice feed each other, then roll your way back into the light.
How to play · in EnglishWir zeigen euch: Glow
ReviewA Review of Glow (What I like MOST/What I like LEAST)Darkness has swallowed the colours of the land, and you assemble a company of adventurers to bring them back. Each turn you recruit one companion and roll their dice — some help, some backfire. Combining the right companions is the whole art.
Who it's for
Groups who like drafting and dice with real combo payoff, and anyone who enjoys pushing luck a little further than sensible.
Not for you if…
Bad dice ruin your evening — a cold roll at the wrong moment stings, and the strongest card in the display often goes to whoever sits before you.
Vibe's take
Bright, colourful and satisfyingly clattery — the moment your company clicks and one roll cascades through five cards is what you play it for.
newer than 63% of games
collected more than 66% of games
Best with 3
shorter than 51% of games · typical 30–90 min
One warm-up round · 2.1 out of 5 · heavier than 52%
A normal range of ratings
Playable without the language