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Glow

Recruit adventurers whose dice feed each other, then roll your way back into the light.

Darkness has swallowed the colours of the land, and you assemble a company of adventurers to bring them back. Each turn you recruit one companion and roll their dice — some help, some backfire. Combining the right companions is the whole art.

Every companion brings its own dieCombos chain across your whole partyTwo boards in the box

Who it's for

Groups who like drafting and dice with real combo payoff, and anyone who enjoys pushing luck a little further than sensible.

Not for you if…

Bad dice ruin your evening — a cold roll at the wrong moment stings, and the strongest card in the display often goes to whoever sits before you.

Vibe's take

Bright, colourful and satisfyingly clattery — the moment your company clicks and one roll cascades through five cards is what you play it for.

#1,907 on BGG

of over 30,000 ranked board games

Award winner

Published 2021 · 5 years ago

newer than 63% of games

In 6,203 collections

collected more than 66% of games

2–4 players · ages 10+

Best with 3

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.1 out of 5 · heavier than 52%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive

Theme & categories