A deathmatch on a board: build a fighter, grab weapons, respawn and be the first to three kills.
Frag (2001) squeezes early first-person shooters like Doom and Quake into a board game, and its tagline says it all: if it moves, shoot it. Everyone builds a character by assigning stat points, spawns on the board, then rolls dice to move, picks up weapon and gadget cards, and shoots at the others. Cheat cards let you gain an edge when your opponents least expect it. When somebody is killed, they simply respawn on their next turn, so there is no sitting out. The first player to score three kills wins, so games run about half an hour and end in a flurry. It is a light, loud dice shooter for two to six, with five or six as the sweet spot.
Who it's for
You grew up on Doom and Quake and want a quick, dice-driven deathmatch with five or six friends.
Not for you if…
You want tactical depth. Dice and card draws decide a lot, and the fun is mostly in the chaos.
Vibe's take
Loud, fast and a bit chaotic, with no downtime thanks to the respawn rule. It feels like a shooter match played with dice.
older than 92% of games
collected more than 45% of games
Best with 5 or 6 · publisher: 10+
shorter than 69% of games · typical 30–90 min
Explained in 5 minutes · 1.8 out of 5 · lighter than 64%
Some love it, others really don’t
Lots of text, fluency helps