A trick-taking game where winning the last trick is a disaster, because that is when you collect cucumbers.
Five Cucumbers is a trick-taking game with an odd goal: you do NOT want to win the last trick. On your turn you have two choices: take over the trick by playing an equal or higher card, or play your lowest card. Simply hoarding a low card for the end will not save you, because you also need some high cards to grab key tricks along the way. Whoever wins the final seventh trick has messed up and takes cucumbers. Collect more than five and you are out, until just two players fight for the win. It is a modern take on Cucumber, known in Scandinavia as Agurk or Gurka, and plays two to six in around twenty-five minutes.
Who it's for
You like trick-taking with a twist and want a quick, clever card game that works with two to six.
Not for you if…
You want a game where nobody gets eliminated. Players drop out along the way, though rounds are short.
Vibe's take
Sly and tense. You want to look strong all game and then lose at the right moment, and one wrong high card ruins the round.
older than 70% of games
collected more than 41% of games
Best with 4 or 5 · publisher: 8+
shorter than 78% of games · typical 30–90 min
Explained in 5 minutes · 1.3 out of 5 · lighter than 79%
Some love it, others really don’t
Playable without the language