Back

Five Cucumbers

A trick-taking game where winning the last trick is a disaster, because that is when you collect cucumbers.

Five Cucumbers is a trick-taking game with an odd goal: you do NOT want to win the last trick. On your turn you have two choices: take over the trick by playing an equal or higher card, or play your lowest card. Simply hoarding a low card for the end will not save you, because you also need some high cards to grab key tricks along the way. Whoever wins the final seventh trick has messed up and takes cucumbers. Collect more than five and you are out, until just two players fight for the win. It is a modern take on Cucumber, known in Scandinavia as Agurk or Gurka, and plays two to six in around twenty-five minutes.

You must avoid the final trickTake over with equal or higher, or play lowestSix cucumbers and you are out

Who it's for

You like trick-taking with a twist and want a quick, clever card game that works with two to six.

Not for you if…

You want a game where nobody gets eliminated. Players drop out along the way, though rounds are short.

Vibe's take

Sly and tense. You want to look strong all game and then lose at the right moment, and one wrong high card ruins the round.

#6,983 on BGG

of over 30,000 ranked board games

Published 2013 · 13 years ago

older than 70% of games

In 2,993 collections

collected more than 41% of games

2–6 players · ages 6+

Best with 4 or 5 · publisher: 8+

about 25 min

shorter than 78% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.3 out of 5 · lighter than 79%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive

Theme & categories