Farkle

Roll dice, bank the points you have, or push on and risk losing the lot.

πŸ‘₯ 2–6 players⏱ approx. 30 minπŸͺ„ Rules in 5 min6+
β˜… 5.6 Β· BGG #12,387

Who it's for

You want a pen-and-dice game for a group that enjoys a bit of table talk and gambler's regret. Easy to carry on trips because all you need is dice.

Not for you if…

You want to outthink opponents. Your only decision is when to stop, and the dice decide the rest.

🦊

Vibe's take

Loud, greedy, and full of big swings. One more roll feels so reasonable right up until it ends your turn with nothing.

About this game

A traditional press-your-luck dice game in the family of Dix Mille and Cosmic Wimpout. You roll five or six dice, depending on the version, and set aside any that score: ones, fives, and sets of matching numbers. Then you decide whether to bank your points or roll the rest and risk getting nothing at all, which is called a Farkle. If every die scores, you pick them all up and keep rolling. The first to 10,000 wins. The game has been around since at least the 1930s and needs only dice and a pen. It is pure greed management, and everyone sits there shouting at the dice.

Dice game of pure push-your-luckSet aside scoring dice and decide whether to continueFirst to 10,000 points wins

By the numbers

Players

Best at 3–4 playersWorks with 2–6

Duration

30 min

Ages 6+

Complexity

1.1 / 5 β€” Very Light

BGG Rating

5.6/10

Rank #12,387

3.8k ratings

Published

1930

Designed by

(Uncredited), Charlie Potter

Published by

Spin Master Ltd., (Public Domain), Cardinal, PlayMonster, Patch Products and 8 more

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