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Dungeon Run

A dice-rolling dungeon dash where you fight monsters together and stab each other in the back over the loot.

Designer
Mr. Bistro
Published by
Plaid Hat Games
Editions by
(Web published)

Dungeon Run is a dash through a dungeon full of monsters and traps, and its twist is that the heroes are not really friends. Each player controls a unique hero whose powers can be upgraded and customized as the game goes on. You can team up to take down a mole ogre, and then somebody spots the treasure chest in the corner and the real fight begins. The whole game lives in that moment: cooperation gets you through the dungeon, betrayal gets you the loot. Miniatures, a modular board and dice give it a classic fantasy adventure look. From 2011, for one to six players with a solo mode, around an hour, and best with four.

Unique hero with upgradeable powersModular dungeon with monsters and trapsCooperate until the treasure appears

Who it's for

You and your friends like fantasy miniatures, rolling dice and a bit of betrayal at the table.

Not for you if…

You want a pure cooperative game or a tightly balanced strategy puzzle. Dice and backstabbing keep this one loose.

Vibe's take

Rowdy and a little treacherous. You cheer when the ogre drops, then eye the treasure chest and the friendship cools. Dice decide plenty, so expect swings and groans.

#5,635 on BGG

of over 30,000 ranked board games

Published 2011 · 15 years ago

older than 75% of games

In 2,042 collections

collected more than 33% of games

1–6 players · ages 10+

Best with 4 · publisher: 9+

about 60 min

longer than 62% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.2 out of 5 · heavier than 57%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: competitive · solo too