Run a circus in 1900s Europe, hire performers, meet their demands and put on the best shows.
Early 1900s: you own a circus and tour Europe, hiring performers and putting on shows. Performers come in five types, tamers, acrobats, bizarre acts, magicians and jugglers, and each wants something different before they give their best: rehearsal, equipment, supplies, costumes and promotion. A show can turn out poor, good or outstanding, and the better the act, the more requirements the performer has to meet. When a performer delivers an outstanding show you face a choice about how to cash in. A 2011 game of worker placement, set collection, drafting and voting, for two to four, around ninety minutes.
Who it's for
You like economic games with a colorful theme, lots of small requirements to juggle and a middle-weight brain-burn.
Not for you ifβ¦
You want a light, quick game or a heavy rules-lawyer one. This sits in a busy middle zone.
Vibe's take
Busy and planning-heavy. You juggle demands for rehearsals, props and publicity, and every extra requirement you satisfy turns a decent show into a great one.
older than 75% of games
collected more than 38% of games
Best with 4
longer than 77% of games Β· typical 30β90 min
Takes some learning Β· 3.0 out of 5 Β· heavier than 84%
A normal range of ratings
Playable without the language