Dorada

Roll and wait for your moment: the later a token finishes, the more it scores, but the track is full of holes.

πŸ‘₯ 2–4 players⏱ approx. 20 minπŸͺ„ Rules in 5 min8+
β˜… 5.5 Β· BGG #13,696

Who it's for

You want a very short abstract game with a clever scoring twist, the kind of thing two people can play over a coffee.

Not for you if…

You want a big, deep strategy game. The die rules your moves, and the game is more about timing than long-term planning.

🦊

Vibe's take

A tight little standoff of nerve. Everyone wants someone else to step into the hole first, so the table fills with careful stalling and gleeful pouncing.

About this game

Four tokens each, one die, a short track with a few treacherous holes. That is Dorada. On your turn you roll and move one token, and the first piece to land on a hole is lost – but it plugs the hole, flipping to a safe space for everyone who follows. The twist that makes you think: the later a piece reaches the finish, the more points it scores, and pieces that never finish score nothing. So you want to wait as long as possible, but not too long, and you want your opponent to be the one who jumps first into a hole. A tiny game of nerves and timing with only a die and some tokens, over in about twenty minutes, with a surprising amount of bluff and brinkmanship.

Four tokens per player, one dieThe first piece in a hole fills it for othersLater finishes score more points

By the numbers

Players

Best at 4 playersWorks with 3–4

Duration

20 min

Ages 8+

Complexity

1.0 / 5 β€” Very Light

BGG Rating

5.5/10

Rank #13,696

166 ratings

Published

1988

Designed by

Rudi Hoffmann

Published by

New Games Order, LLC, Otto Maier Verlag, Smart Cookie Games

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