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Diamonds Club

Reinvest your gem-trade profits to build the grandest Victorian park before anyone else finishes.

London, 1899: four gemstone dealers race to build the most magnificent country park by reinvesting their trading profits. You place workers to buy mines and mining rights, chase technology and achievements, and the moment someone finishes their park, everyone tallies up. A medium-weight economic game with a Victorian sheen.

Worker placement drives a growing income engineRace to complete your park ends the gameComfortable medium weight for regular groups

Who it's for

Players who like building an economic engine and optimizing points without much direct aggression.

Not for you if…

You want strong theme or player conflict, since this is a fairly dry, multiplayer-solitaire optimizer.

Vibe's take

Steady economic engine-building with worker placement and a race to finish, low on conflict, high on optimization.

#2,364 on BGG

of over 30,000 ranked board games

Published 2008 · 18 years ago

older than 82% of games

In 1,652 collections

collected more than 31% of games

2–4 players · ages 10+

Best with 4

60–75 min

longer than 71% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.6 out of 5 · heavier than 73%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive