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Deadwood 1876

Team up to steal gold-filled safes in Deadwood, then turn on your teammates in the final showdown.

Published by
Facade Games

There is gold in the Black Hills of South Dakota, and you want your share. Deadwood 1876 puts you in one of three establishments in town, working with your team to steal gold-filled safes, though you suspect your so-called friends plan to keep it all. You play cards from your hand to win safes from other players, and the safes hold badges, gold or showdown guns. Near the end, badge holders get extra turns, and then the team with the most gold goes to the Final Showdown, where teammates have to shoot each other until one is left standing. It is half teamwork, half betrayal, and a game for a big noisy group. Two to nine players, around forty minutes.

Three establishments form the teamsSafes hold badges, gold or showdown gunsFinal showdown among teammates

Who it's for

You have a big, lively group that likes bluffing, teamwork and a good betrayal, and you want it done in under an hour.

Not for you if…

You dislike being backstabbed or have only two players. It shines with a crowd and some table talk.

Vibe's take

Loud, playful and treacherous. You help your team grab the loot, then swap your smile for a gun at the last second.

#3,663 on BGG

of over 30,000 ranked board games

Published 2018 · 8 years ago

newer than 51% of games

In 7,778 collections

collected more than 73% of games

2–9 players · ages 8+

Best with 6 or 7 · publisher: 13+

20–40 min

shorter than 58% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.9 out of 5 · lighter than 60%

Opinions: divided

Some love it, others really don’t

Language: little text

A few terms, easy to look up

Play style: in teams