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Cthulhu Dice

Roll one tentacled die, steal your rivals' sanity and try to stay the last sane cultist.

Cthulhu Dice is a game that fits in a pocket and finishes in about five minutes. You are cultists, and every one of you is slowly going mad. On your turn you roll one big, custom twelve-sided die, embossed with tentacles, Elder Signs and other nasties, and the result either takes sanity from a rival, steals it for you or makes things worse for everyone. Sanity is represented by eighteen glass marbles, and when yours are gone you are mad. The last sane cultist wins, unless everyone goes mad at once, in which case Cthulhu wins. Expect shouting, grudges and a lot of one more round. Two to six players, from age ten.

One custom twelve-sided Cthulhu dieEighteen glass marbles as sanityLast sane cultist wins, unless Cthulhu does

Who it's for

You want a tiny, shouty dice game with a Lovecraft grin, for two to six people who enjoy a bit of chaos.

Not for you if…

You'd rather not be knocked out by a lucky roll, or you want a game with real decisions.

Vibe's take

Fast, silly and mean. One roll can ruin your sanity or make you laugh, and the elimination is quick enough that nobody sits out for long.

#31,408 on BGG

of over 30,000 ranked board games

Published 2010 · 16 years ago

older than 78% of games

In 6,656 collections

collected more than 68% of games

2–6 players · ages 6+

publisher: 10+

about 5 min

shorter than 99% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.1 out of 5 · lighter than 89%

Opinions: divided

Some love it, others really don’t

Language: no text

Playable without the language

Play style: competitive

Theme & categories