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Cosmolancer

Drop numbered tiles on a grid to pump up your rows and poison your rivals', then cash in three times.

The newest face of a classic tile-laying design, Cosmolancer has you dropping numbered tiles onto a grid to swing the value of the shops sharing each row and column, for better or worse. The board fills three times, money is paid out, and after three rounds the wealthiest player wins. Placement is everything: one tile can lift your holdings or tank a rival's.

Tiles swing whole rows and columns of valueThree scoring rounds reset the boardPositive and negative tiles create sharp choices

Who it's for

Players who like clean spatial games with real interaction, and enjoy the chess-like tension of placing to help yourself and hurt others.

Not for you if…

You want a rich theme or a long strategic epic. The abstract math and repeated board-clearing can feel dry to story-driven players.

Vibe's take

A tight, calculating placement puzzle where each tile is a small lever on who profits and who suffers along every line.

#1,782 on BGG

of over 30,000 ranked board games

Published 1994 · 32 years ago

older than 95% of games

In 7,672 collections

collected more than 72% of games

2–4 players · ages 8+

Best with 2 or 3 · publisher: 9+

about 45 min

shorter than 51% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.8 out of 5 · lighter than 60%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive