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Animal Kingdoms

Five kingdoms, five different laws about which cards you're allowed to play there.

Five kingdoms, each with its own law about which beasts may be played there. You send animal cards into territories to build the strongest presence, but every kingdom's decree limits what you can legally place. Three ages, then the majorities are counted.

Each kingdom has its own placement ruleSecret objectives for endgame pointsSolo mode included

Who it's for

Players who want area majority without a heavy rulebook, and groups that enjoy a card game with real elbows.

Not for you if…

You want deep engine building β€” this stays a light majority game, and a bad hand can leave you shut out of two kingdoms at once.

Vibe's take

Fast, sharp majority scrapping β€” every turn is one card and a decision about where it hurts the others most.

#3,813 on BGG

of over 30,000 ranked board games

Published 2020 Β· 6 years ago

newer than 59% of games

In 1,934 collections

collected more than 33% of games

1–5 players Β· ages 8+

Best with 3

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 1.8 out of 5 Β· lighter than 62%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive Β· solo too