Roll dice that double as resources and build up a sci-fi colony of buildings and engine tricks.
A little sci-fi colony where the dice are your resources. In Colony, you build and upgrade buildings to grow a fledgling settlement, and each die face stands for a different resource. Some of them keep between turns and can be stored; others must be spent immediately or are lost. That turns resource management into a small ever-changing puzzle every time you roll. Buildings give new abilities, from extra production to resource manipulation, and the tableau of cards you assemble is also your scoring engine. With 28 different building card types, the game plays solo or with up to four, in about an hour.
Who it's for
You like engine-building puzzles with dice and a sci-fi theme, alone or with up to four players, best with three.
Not for you if…
You want direct conflict or deep narrative, or dice resources frustrate you.
Vibe's take
A tidy engine-builder where every roll reshuffles your plans. You are constantly asking which dice to store and which to spend before they vanish.
older than 59% of games
collected more than 42% of games
Best with 3 · publisher: 13+
longer than 62% of games · typical 30–90 min
One warm-up round · 2.3 out of 5 · heavier than 60%
A normal range of ratings
A few terms, easy to look up