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Chronicle

A quirky trick-taking card game where every historical figure bends the rules in its own way.

Chronicle is a trick-taking game with a twist: the cards are historical figures, each with an ability that bends the rules the moment it is played. A round revolves around events that come up in the chronicle of history, and you try to use your characters' powers to deal with them better than the others. It comes from Seiji Kanai's Kanai Factory, 2009, and calls itself an irregular trick-taking game for good reason. You collect sets, snatch cards back from the discard, and throw in some take-that. The designer suggests three or four players for your first games and removing a few chaotic history cards until you know the abilities. Short at around half an hour, but it will make you read your cards carefully.

Historical figures with individual abilitiesEvent cards drive each roundTrick-taking mixed with set collection and take-that

Who it's for

You like trick-taking games but want card abilities that keep rewriting the rules, and you play with three or four people.

Not for you if…

You want classic, predictable tricks. At five or six players it becomes harder to control, and the first games need a patient rules read.

Vibe's take

Chaotic in a clever way. Every card has an ability, so each trick becomes a small puzzle, and the table is always talking about what just got changed.

#2,747 on BGG

of over 30,000 ranked board games

Published 2009 · 17 years ago

older than 80% of games

In 3,386 collections

collected more than 44% of games

3–6 players · ages 12+

Best with 4

about 30 min

shorter than 69% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.0 out of 5 · lighter than 56%

Opinions: broad agreement

Most people rate it similarly

Language: little text

A few terms, easy to look up

Play style: competitive

Theme & categories