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Chickwood Forest

Stack the castles with treasure and traps, raid one, then buy glory by giving the loot away.

Designer
Matt Loomis
Published by
Zoch Verlag

Scout the castles, pick one to raid, then decide how much of the loot you hand to the poor. Glory comes from being both the boldest thief and the most generous benefactor, which is exactly the tension the game runs on.

Face-down cards make every castle a gambleSteal first, then compete at giving it awaySmall box, forty-five minutes, up to five players

Who it's for

Groups who like bluffing and second-guessing, and want more bite than a typical card game without a two-hour commitment.

Not for you if…

You want your plan protected from other people: a raid can go badly through no fault of yours, and the scoring across raiding and almsgiving takes a game or two to click. It is also fairly hard to find.

Vibe's take

Sly and social. You spend the whole game reading the table, since the castle you seed is often the one you hope somebody else walks into.

#9,221 on BGG

of over 30,000 ranked board games

Published 2017 Β· 9 years ago

older than 54% of games

In 491 collections

collected more than 21% of games

2–5 players Β· ages 10+

Best with 4 or 5 Β· publisher: 12+

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: medium

One warm-up round Β· 2.1 out of 5 Β· heavier than 53%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive

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