Stack the castles with treasure and traps, raid one, then buy glory by giving the loot away.
Scout the castles, pick one to raid, then decide how much of the loot you hand to the poor. Glory comes from being both the boldest thief and the most generous benefactor, which is exactly the tension the game runs on.
Who it's for
Groups who like bluffing and second-guessing, and want more bite than a typical card game without a two-hour commitment.
Not for you ifβ¦
You want your plan protected from other people: a raid can go badly through no fault of yours, and the scoring across raiding and almsgiving takes a game or two to click. It is also fairly hard to find.
Vibe's take
Sly and social. You spend the whole game reading the table, since the castle you seed is often the one you hope somebody else walks into.
older than 54% of games
collected more than 21% of games
Best with 4 or 5 Β· publisher: 12+
shorter than 51% of games Β· typical 30β90 min
One warm-up round Β· 2.1 out of 5 Β· heavier than 53%
Most people rate it similarly
Playable without the language