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Caylus Magna Carta

Worker placement on a road of cards, where the provost decides whose workers actually pay off.

The big Caylus boiled down to a deck of cards, no board and no score track. You place workers on buildings along a road that you and everyone else keep extending, but the provost decides how far down that road actually pays out. Buildings you construct are buildings other people will use, and they will pay you for it.

The road is built from cards, no board at allThe provost can cut off buildings before they activateOther players using your buildings pays you

Who it's for

Players who want the Caylus decision space in a smaller box and a shorter sitting. Best at three or four.

Not for you if…

You are new to worker placement. The provost rules take explaining, and the card layout is visually drier than the original board.

Vibe's take

Tight and mean in a quiet way, because your best move often depends on nudging the provost one space and stranding somebody.

#1,521 on BGG

of over 30,000 ranked board games

Published 2007 · 19 years ago

older than 84% of games

In 6,787 collections

collected more than 68% of games

2–4 players · ages 10+

Best with 3 or 4

45–75 min

longer than 71% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.9 out of 5 · heavier than 80%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive