Build up rows of cards, then time your single meeple to claim one before a rival beats you to it.
Carcassonne reimagined as a card game. Instead of laying land tiles, you build up rows of matching cards and time exactly when to send your single meeple in to claim a row for points. Wait too long and a rival swoops in first, wait too little and you leave value on the table.
Who it's for
Players who like tense timing decisions and the push-your-luck of letting a pile grow.
Not for you if…
You specifically want the tile-laying map-building of the original, which this leaves behind.
Vibe's take
A lean, nervy timing game of letting rows fatten while dreading someone grabs the big one first.
older than 80% of games
collected more than 39% of games
Best with 4
shorter than 51% of games · typical 30–90 min
Explained in 5 minutes · 1.7 out of 5 · lighter than 65%
A normal range of ratings
Playable without the language