Build up rows of cards, then time your single meeple to claim one before a rival beats you to it.
Who it's for
Players who like tense timing decisions and the push-your-luck of letting a pile grow.
Not for you ifβ¦
You specifically want the tile-laying map-building of the original, which this leaves behind.
Vibe's take
A lean, nervy timing game of letting rows fatten while dreading someone grabs the big one first.
Carcassonne reimagined as a card game. Instead of laying land tiles, you build up rows of matching cards and time exactly when to send your single meeple in to claim a row for points. Wait too long and a rival swoops in first, wait too little and you leave value on the table.
Get it
Players
Duration
30β45 min
Ages 8+
Complexity
1.7 / 5 β LightBGG Rating
5.8/10
Rank #5,099
1.4k ratings
Published
2009