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Carcassonne: Star Wars

Carcassonne in the Star Wars galaxy: trade routes, asteroid fields, planets and faction bonuses.

Carcassonne, relocated to a galaxy far, far away. You still draw a tile, fit it onto the growing map and decide where to park one of your followers, but the medieval countryside has become trade routes, asteroid fields and planets. Merchants, Explorers and Conquerors take the jobs of robbers, knights and monks. There is no farming here, and faction symbols for the Empire, the Rebel Alliance and Bounty Hunters pay out bonuses no matter whose side your meeples are on. It is a streamlined take on the classic, built for fans of the films who want familiar rules in a new setting.

Trade routes, asteroid fields and planetsNo farming, faction symbols score bonusesTile-laying with the familiar follower placement

Who it's for

You know Carcassonne and like Star Wars, and want the same tile-placing with a new coat of paint.

Not for you if…

You want the full depth of classic Carcassonne with farmers, or you are not interested in the setting.

Vibe's take

Calm tile-laying with a few sharp moments when you steal a route someone else was building. Rules are lighter than the original, so turns move quickly.

#2,583 on BGG

of over 30,000 ranked board games

Published 2015 · 11 years ago

older than 63% of games

In 5,775 collections

collected more than 63% of games

2–5 players · ages 6+

Best with 3 or 4 · publisher: 7+

about 35 min

shorter than 60% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.7 out of 5 · lighter than 67%

Opinions: usual spread

A normal range of ratings

Language: no text

Playable without the language

Play style: competitive