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Car Wars

Build your own armed car for the freeways of the future and survive as a driver who grows with every fight.

In the freeways of the future, the right of way goes to whoever has the biggest guns. Car Wars (1981, Steve Jackson Games) lets you design a car, truck or cycle from the chassis up: choose weapons, armor, power plants, suspension, even body style, then take it out on a grid of highway and try to come home an ace instead of a wreck. Drivers who survive improve and earn money for bigger and better vehicles, which gives the game a campaign feel. Movement is by impulse, shooting is dice-based, and a duel can turn into a spectacular pileup. This entry covers the first two editions. Plan for lots of arithmetic, loud table talk and the occasional flaming wreck.

Design cars, trucks and cycles with weapons and armorSurviving drivers improve and buy better vehiclesImpulse movement with sliding and crashes

Who it's for

You enjoy vehicle building and arena combat, with a group of a few friends who like a crunchy rules set and big, bold hardware.

Not for you if…

You want a light game or fast setup. It is a 1980s design with lots of bookkeeping, and the first two editions are old-school.

Vibe's take

Crunchy, explosive and chatty. Between the design and the dice, there is a satisfying build-then-break loop, with a good chance of a flaming accident.

#3,855 on BGG

of over 30,000 ranked board games

Published 1981 Β· 45 years ago

older than 98% of games

In 5,282 collections

collected more than 60% of games

2–8 players Β· ages 10+

Best with 4 or 5 or 6

about 45 min

shorter than 51% of games Β· typical 30–90 min

Complexity: demanding

Takes some learning Β· 3.1 out of 5 Β· heavier than 86%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: competitive