Build your own armed car for the freeways of the future and survive as a driver who grows with every fight.
In the freeways of the future, the right of way goes to whoever has the biggest guns. Car Wars (1981, Steve Jackson Games) lets you design a car, truck or cycle from the chassis up: choose weapons, armor, power plants, suspension, even body style, then take it out on a grid of highway and try to come home an ace instead of a wreck. Drivers who survive improve and earn money for bigger and better vehicles, which gives the game a campaign feel. Movement is by impulse, shooting is dice-based, and a duel can turn into a spectacular pileup. This entry covers the first two editions. Plan for lots of arithmetic, loud table talk and the occasional flaming wreck.
Who it's for
You enjoy vehicle building and arena combat, with a group of a few friends who like a crunchy rules set and big, bold hardware.
Not for you ifβ¦
You want a light game or fast setup. It is a 1980s design with lots of bookkeeping, and the first two editions are old-school.
Vibe's take
Crunchy, explosive and chatty. Between the design and the dice, there is a satisfying build-then-break loop, with a good chance of a flaming accident.
older than 98% of games
collected more than 60% of games
Best with 4 or 5 or 6
shorter than 51% of games Β· typical 30β90 min
Takes some learning Β· 3.1 out of 5 Β· heavier than 86%
Some love it, others really donβt
Text on cards or in the rules