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BattleCON: War of Indines

A fighting-game duel in card form: pick attacks in secret, reveal together and outguess your rival.

A card-based duel that borrows its rhythm from 2D fighting games. Each player chooses one of 18 characters, a fire elemental, an ocean guardian with her panda familiar, a space-bending trapper, a shadowy assassin and more, and each one plays differently thanks to a unique mechanism. You move along a seven-space board, trading blows and trying to strike your opponent. Both players pick their attacks at the same time and then reveal them, so the game is half reading your opponent's habits and half rock-paper-scissors. A standalone 2012 game: jumping to a new character is simple, getting good with one takes practice. Two players, around an hour.

18 characters with unique mechanismsSimultaneous attack selectionSeven-space fighting board

Who it's for

You and a friend love fighting games and bluffing duels, and want a head-to-head you can replay with different characters.

Not for you if…

You want more than two players or a relaxed, low-stress game. This duel rewards focus and reading people.

Vibe's take

Quick and mind-gamey. You study your opponent's patterns, bait a big hit and wince when your read was one beat too late.

#1,546 on BGG

of over 30,000 ranked board games

Published 2012 · 14 years ago

older than 72% of games

In 3,822 collections

collected more than 48% of games

2–4 players · ages 10+

Best with 2 · publisher: 9+

15–60 min

longer than 62% of games · typical 30–90 min

Complexity: demanding

Takes some learning · 2.8 out of 5 · heavier than 76%

Opinions: divided

Some love it, others really don’t

Language: lots of text

Lots of text, fluency helps

Play style: competitive