A two-player duel of African marketplace traders buying, selling and sabotaging for the most money.
A two-player trading duel set in the same African marketplace world as Jambo, from designer Rüdiger Dorn. You buy and sell goods like furs, silk, tea and salt to earn the most money, using special-ability characters for clever deals and even loosing animals to sabotage your opponent's stall. Fifteen holy sites offer extra powers.
Who it's for
Couples and pairs who want a meaty, interactive two-player trading game with room for tactical meanness.
Not for you if…
You mainly game in bigger groups, since this is strictly two-player, or you dislike direct sabotage from your opponent.
Vibe's take
Tight and combative, a back-and-forth of clever deals and small sabotages where you and one opponent constantly parry.
older than 70% of games
collected more than 44% of games
Best with 2
shorter than 58% of games · typical 30–90 min
One warm-up round · 2.0 out of 5 · lighter than 55%
A normal range of ratings
Text on cards or in the rules