Send your guild's agents into the districts of Cadwallon and outbid rivals for citizens, places and treasures.
Welcome to Cadwallon, a city whose guilds are famous for their cunning. In Arcana you run one of them, sending loyal agents into a series of district encounters against your rivals. The prizes are Stake cards: prominent citizens, useful locations and valuable treasures, won through bribery and power struggles, and they all count toward your victory points. Under the hood it is a trick-taking and area-majority card game with hidden choices, special powers and a bit of deck building, for two to four players and about an hour. This is the 2009 original; the version described by the publisher is a revised edition from 2011, and it is a fantasy game for ages thirteen and up.
Who it's for
You like fantasy card games with bluffing and area control, and you have two to four people ready for a bit of scheming.
Not for you if…
You want a light party game or a big board. It is a mid-weight card duel with fiddly timing.
Vibe's take
Scheming and tactical. You commit cards face down, then watch whether your bluff beats the rival guild, and every district is a small duel.
older than 80% of games
collected more than 47% of games
Best with 4 · publisher: 13+
longer than 62% of games · typical 30–90 min
One warm-up round · 2.1 out of 5 · heavier than 51%
Some love it, others really don’t
Text on cards or in the rules