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Arcana

Send your guild's agents into the districts of Cadwallon and outbid rivals for citizens, places and treasures.

Welcome to Cadwallon, a city whose guilds are famous for their cunning. In Arcana you run one of them, sending loyal agents into a series of district encounters against your rivals. The prizes are Stake cards: prominent citizens, useful locations and valuable treasures, won through bribery and power struggles, and they all count toward your victory points. Under the hood it is a trick-taking and area-majority card game with hidden choices, special powers and a bit of deck building, for two to four players and about an hour. This is the 2009 original; the version described by the publisher is a revised edition from 2011, and it is a fantasy game for ages thirteen and up.

Guild agents compete in district encountersStake cards for citizens, locations and treasuresTrick-taking meets area majority and hidden plans

Who it's for

You like fantasy card games with bluffing and area control, and you have two to four people ready for a bit of scheming.

Not for you if…

You want a light party game or a big board. It is a mid-weight card duel with fiddly timing.

Vibe's take

Scheming and tactical. You commit cards face down, then watch whether your bluff beats the rival guild, and every district is a small duel.

#5,536 on BGG

of over 30,000 ranked board games

Published 2009 · 17 years ago

older than 80% of games

In 3,745 collections

collected more than 47% of games

2–4 players · ages 12+

Best with 4 · publisher: 13+

about 60 min

longer than 62% of games · typical 30–90 min

Complexity: medium

One warm-up round · 2.1 out of 5 · heavier than 51%

Opinions: divided

Some love it, others really don’t

Language: some text

Text on cards or in the rules

Play style: competitive

Theme & categories