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Amarok

Win rounds with two cards, and lose information with every win.

Published by
Subverti

A fifteen-minute deduction duel about the wolf spirit Amarok, where you win rounds with the best two-card combination but lose information about the deck every time you succeed.

Best two-card combination per roundWinning shrinks your own informationBluffing against three to six players

Who it's for

Groups who like short deduction rounds with real player reading and a built-in catch-up tension.

Not for you if…

You want deep strategic planning or dislike systems that actively punish the person in the lead.

Vibe's take

Quick and slyly mean – the moment you pull ahead you start playing blind, which keeps everyone in the hunt and every read feeling earned.

#11,710 on BGG

of over 30,000 ranked board games

Published 2026 · this year

newer than 95% of games

In 201 collections

collected more than 15% of games

3–6 players · ages 8+

Best with 3 or 4

about 15 min

shorter than 93% of games · typical 30–90 min

Complexity: light

Explained in 5 minutes · 1.1 out of 5 · lighter than 87%

Play style: competitive