Win rounds with two cards, and lose information with every win.
A fifteen-minute deduction duel about the wolf spirit Amarok, where you win rounds with the best two-card combination but lose information about the deck every time you succeed.
Who it's for
Groups who like short deduction rounds with real player reading and a built-in catch-up tension.
Not for you if…
You want deep strategic planning or dislike systems that actively punish the person in the lead.
Vibe's take
Quick and slyly mean – the moment you pull ahead you start playing blind, which keeps everyone in the hunt and every read feeling earned.
newer than 95% of games
collected more than 15% of games
Best with 3 or 4
shorter than 93% of games · typical 30–90 min
Explained in 5 minutes · 1.1 out of 5 · lighter than 87%