Roll colored dice, match them to cards and build zeppelins on the road to the Hindenburg.
Airships, known in German as Giganten der Lüfte, is a dice-and-cards game about building zeppelins, with the Hindenburg as the grand finale. Each round you roll three colored dice and match them against the values on the cards in the middle, picking up mechanics, engineers, engines and workshops. Only the player with the best combination of all of these gets to help build the big ship. It is tactical and a little greedy, in the same neighborhood as Kingsburg rather than any dice-chucking filler. Roll, draft, count and pay close attention to what the others are taking. A 2007 game for two to four, with the 1930s airship dream as its backdrop.
Who it's for
You like dice that you can actually plan around, in the vein of Kingsburg, and an airship theme appeals to you.
Not for you if…
You want a deep, brainy build or a game with lots of interaction beyond card grabbing.
Vibe's take
Tactical and a bit greedy: you roll, then squeeze the best deal out of what the dice give you while watching what your rivals need. Luck sets the menu, but the combinations are yours to cook.
older than 84% of games
collected more than 42% of games
Best with 4 · publisher: 10+
longer than 62% of games · typical 30–90 min
One warm-up round · 1.9 out of 5 · lighter than 60%
Most people rate it similarly
Playable without the language