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Airships

Roll colored dice, match them to cards and build zeppelins on the road to the Hindenburg.

Published by
Queen Games
Editions by
G3, Corfix

Airships, known in German as Giganten der Lüfte, is a dice-and-cards game about building zeppelins, with the Hindenburg as the grand finale. Each round you roll three colored dice and match them against the values on the cards in the middle, picking up mechanics, engineers, engines and workshops. Only the player with the best combination of all of these gets to help build the big ship. It is tactical and a little greedy, in the same neighborhood as Kingsburg rather than any dice-chucking filler. Roll, draft, count and pay close attention to what the others are taking. A 2007 game for two to four, with the 1930s airship dream as its backdrop.

Three colored dice matched to card valuesMechanics, engineers, engines and workshops to collectClimax: building the Hindenburg

Who it's for

You like dice that you can actually plan around, in the vein of Kingsburg, and an airship theme appeals to you.

Not for you if…

You want a deep, brainy build or a game with lots of interaction beyond card grabbing.

Vibe's take

Tactical and a bit greedy: you roll, then squeeze the best deal out of what the dice give you while watching what your rivals need. Luck sets the menu, but the combinations are yours to cook.

#3,498 on BGG

of over 30,000 ranked board games

Published 2007 · 19 years ago

older than 84% of games

In 3,157 collections

collected more than 42% of games

2–4 players · ages 8+

Best with 4 · publisher: 10+

45–60 min

longer than 62% of games · typical 30–90 min

Complexity: medium

One warm-up round · 1.9 out of 5 · lighter than 60%

Opinions: broad agreement

Most people rate it similarly

Language: no text

Playable without the language

Play style: competitive