A long asymmetric wargame of the Afghan conflict where two uneasy counterinsurgent allies face a twin insurgency.
A Distant Plain is the Afghanistan volume of Volko Ruhnke's COIN Series, designed together with Brian Train. It uses the same accessible system as Andean Abyss and Cuba Libre, but with new factions, capabilities, events and objectives. For the first time in the series, two counterinsurgent factions must reconcile competing visions for Afghanistan while coordinating a campaign against a dangerous twin insurgency. One to four players maneuver forces, win influence and use event cards whose order they cannot fully control, with dice resolving the messy parts. It is a long, serious modern-conflict wargame, about five hours at full tilt, that rewards players who like asymmetric factions and uneasy alliances.
Who it's for
You are an experienced wargamer, enjoy asymmetric factions and have a free afternoon or evening, alone or with up to four.
Not for you ifβ¦
You want a light game or are uncomfortable with a contemporary war theme. It is dense, long and about a real recent conflict.
Vibe's take
Heavy, tense and politically thorny. Every operation costs you something somewhere else, and you are never sure whether your ally is helping or hindering.
older than 70% of games
collected more than 57% of games
Best with 4 Β· publisher: 12+
longer than 99% of games Β· typical 30β90 min
For experienced groups Β· 3.9 out of 5 Β· heavier than 97%
A normal range of ratings
Lots of text, fluency helps