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A Distant Plain

A long asymmetric wargame of the Afghan conflict where two uneasy counterinsurgent allies face a twin insurgency.

Published by
GMT Games

A Distant Plain is the Afghanistan volume of Volko Ruhnke's COIN Series, designed together with Brian Train. It uses the same accessible system as Andean Abyss and Cuba Libre, but with new factions, capabilities, events and objectives. For the first time in the series, two counterinsurgent factions must reconcile competing visions for Afghanistan while coordinating a campaign against a dangerous twin insurgency. One to four players maneuver forces, win influence and use event cards whose order they cannot fully control, with dice resolving the messy parts. It is a long, serious modern-conflict wargame, about five hours at full tilt, that rewards players who like asymmetric factions and uneasy alliances.

Part of Volko Ruhnke's COIN SeriesTwo counterinsurgent factions that must cooperateEvent cards drive a variable order of play

Who it's for

You are an experienced wargamer, enjoy asymmetric factions and have a free afternoon or evening, alone or with up to four.

Not for you if…

You want a light game or are uncomfortable with a contemporary war theme. It is dense, long and about a real recent conflict.

Vibe's take

Heavy, tense and politically thorny. Every operation costs you something somewhere else, and you are never sure whether your ally is helping or hindering.

#1,396 on BGG

of over 30,000 ranked board games

Published 2013 Β· 13 years ago

older than 70% of games

In 4,901 collections

collected more than 57% of games

1–4 players Β· ages 14+

Best with 4 Β· publisher: 12+

3 h–5 h

longer than 99% of games Β· typical 30–90 min

Complexity: heavy

For experienced groups Β· 3.9 out of 5 Β· heavier than 97%

Opinions: usual spread

A normal range of ratings

Language: lots of text

Lots of text, fluency helps

Play style: competitive Β· solo too

Theme & categories