Deck building meets railway construction on a shared map where every track laid adds waste to your deck.
Vibe's take
deck-building efficiency, spatial network planning, waste management pressure, railway satisfaction
Who it's for
Deck-building fans who want a spatial element that makes card purchases matter on a shared competitive map.
Not for you ifβ¦
You prefer pure deck builders without board elements or want more thematic depth from your train games.
Dominion meets railways as deck building drives network construction across a shared board. Buy cards to improve your deck, then use them to lay track and build stations in Japanese cities. The board adds a spatial dimension that pure deck builders lack: occupying the same city as opponents costs extra, and station placement creates area-majority scoring. Waste cards from building force you to manage deck bloat, adding a layer of efficiency pressure.
Players
Duration
45 min
Ages 10+
Complexity
2.4 / 5 β LightBGG Rating
6.8/10
Rank #809
8.7k ratings
Published
2012
Language
Moderate text
Designed by
Hisashi Hayashi
Published by
OKAZU Brand, Alderac Entertainment Group, Japon Brand, Pegasus Spiele, Game Harbor, Filosofia Γditions
Sounds like your kind of game?
Deck building meets railway construction on a shared map where every track laid adds waste to your deck.
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