Call Tichu, empty your hand first, and win your partnership glory.
Vibe's take
Skillful, social, gloriously risky.
Who it's for
Groups of exactly 4 who enjoy skill-driven card games and want something to master.
Not for you ifβ¦
You have fewer or more than 4 players, or dislike trick-taking card games.
A partnership trick-taking game from Asia where you can call Tichu β a bold declaration that you'll play out your hand first β for bonus points and glorious risk. The combination of card passing, special cards, and team communication creates a game that improves with every session. The best trick-taking game for exactly four players.
Players
Duration
30β90 min
Ages 12+
Complexity
2.3 / 5 β LightBGG Rating
7.3/10
Rank #249
17k ratings
Published
1991
Designed by
Urs Hostettler
Published by
GP Games, 999 Games, Korea Boardgames, Jogo na Mesa, Maldito Games, ABACUSSPIELE, TIKI Editions, VennerΓΈd Forlag AS, G3, Hobby World, (Unknown), HomoLudicus, uplay.it edizioni, Playhouse Ltd, Filosofia Γditions, Rio Grande Games, Swan Panasia Co., Ltd., Fata Morgana Spiele, Jelly Monster
Sounds like your kind of game?
Call Tichu, empty your hand first, and win your partnership glory.
Amazon.com β