Conquer feudal Japan where a cube tower decides every battle
Vibe's take
Dramatic, strategic, tense, physical
Who it's for
Groups of 3-5 who want area control with a spectacular physical element. The cube tower makes every battle a spectacle.
Not for you ifβ¦
Not for players who want fully deterministic combat or dislike luck introduced by physical components.
Area control game set in feudal Japan with a cube-tower combat resolution system. Deploy armies, collect taxes, build castles, and fight battles where a physical tower tumbles cubes to determine outcomes β past battles literally influence future ones.
Players
Duration
90β120 min
Ages 12+
Complexity
3.4 / 5 β MediumBGG Rating
7.2/10
Rank #312
15k ratings
Published
2006
Designed by
Dirk Henn
Published by
Korea Boardgames, G3, Enigma (Bergsala Enigma), Rebel Sp. z o.o., M-Γgnes, Queen Games
Sounds like your kind of game?
Conquer feudal Japan where a cube tower decides every battle
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