Complete Arthurian quests as Round Table knights while a hidden traitor works to destroy Camelot.
Vibe's take
paranoid cooperation, traitor tension, Arthurian theme, quest-driven, social deduction
Who it's for
Groups of 4-7 who enjoy cooperative games spiced with social deduction and betrayal.
Not for you ifโฆ
You dislike being accused of treachery. The paranoia is real, even when you are innocent.
Knights of the Round Table cooperate to complete quests, from finding the Holy Grail to defeating the Black Knight. But one knight might secretly be a traitor working to doom Camelot from within. Complete quests to place white swords on the Round Table; fail them and black swords appear. If black swords ever outnumber white, Camelot falls. The traitor mechanic creates constant paranoia as players question every suspicious move. An early cooperative-with-traitor design that still delivers genuine tension around the table.
Players
Duration
60โ90 min
Ages 10+
Complexity
2.6 / 5 โ MediumBGG Rating
6.9/10
Rank #587
28k ratings
Published
2005
Language
Moderate text
Designed by
Serge Laget, Bruno Cathala
Published by
Days of Wonder
Sounds like your kind of game?
Complete Arthurian quests as Round Table knights while a hidden traitor works to destroy Camelot.
Amazon.com โ