All-special-powers social deduction in ten minutes where everyone has information and nobody is just a plain villager.
Vibe's take
rapid-fire accusations, social deduction chaos, bluffing intensity, ten-minute drama
Who it's for
Party groups who love fast social deduction with enough information that everyone can participate in the accusations.
Not for you ifβ¦
You dislike social deduction or want a game with more strategic depth and less reliance on reading people.
The standalone sequel that eliminates villager roles entirely, giving everyone a special power that fires during the night phase. Daybreak adds new roles that interact with the original in delicious ways: the Mystic Wolf can peek, the Apprentice Seer gets partial information, and the Paranormal Investigator might accidentally become a werewolf. Same ten-minute social deduction chaos, but with more tools for every player to contribute meaningfully to the morning discussion.
Players
Duration
10 min
Ages 8+
Complexity
1.4 / 5 β Very LightBGG Rating
6.8/10
Rank #801
6.5k ratings
Published
2015
Language
Some text
Designed by
Ted Alspach, Akihisa Okui
Published by
BΓ©zier Games, White Goblin Games, UBO CnC, Games7Days, Popcorn Games, MYBG Co., Ltd., Siam Board Games, Ravensburger
Sounds like your kind of game?
All-special-powers social deduction in ten minutes where everyone has information and nobody is just a plain villager.
Amazon.com β