Build and animate golems in 16th-century Prague through marble-drop action selection.
Vibe's take
marble-drop actions, golem creation, heavy euro, Prague Kabbalistic theme, interlocking systems
Who it's for
Heavy euro fans who want a unique action-selection mechanism with a mystical theme.
Not for you ifβ¦
You want accessible rules. The marble drop adds a physical element but the game is complex.
Build golems and guide them through the streets of 16th-century Prague in a heavy euro about Kabbalistic creation. Construct golems from different materials, animate them with mystical knowledge, and send them to perform tasks across the city. The marble-drop action selection uses a physical tower where marbles trigger different actions based on where they land. Area control across Prague's districts combines with knowledge tracks and artifact collection. A Simone Luciani and Virginio Gigli design with their trademark interlocking euro depth.
Players
Duration
90β120 min
Ages 14+
Complexity
4.0 / 5 β HeavyBGG Rating
6.8/10
Rank #736
4.7k ratings
Published
2021
Designed by
Virginio Gigli, Flaminia Brasini, Simone Luciani
Published by
Lord of Boards, Korea Boardgames, Intrafin Games, Maldito Games, CrowD Games, Delta Vision Publishing, Portal Games, GalΓ‘pagos Jogos, Cranio Creations, Game Harbor, TLAMA games
Sounds like your kind of game?
Build and animate golems in 16th-century Prague through marble-drop action selection.
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