Build a Mediterranean civilization where every action costs time on your personal clock, rewarding ruthless efficiency.
Vibe's take
timing efficiency pressure, civilization building, action-cost optimization, innovative mechanism
Who it's for
Euro fans who appreciate innovative action-timing mechanisms and want a civilization game that rewards efficiency above all.
Not for you ifβ¦
You prefer standard worker placement or find time-management constraints stressful rather than engaging.
Build a Mediterranean civilization using an innovative timing system where each action costs different amounts of time on your personal clock. Gentes rewards efficiency above all: expensive actions eat your time, leaving fewer turns in a round. Train citizens, build monuments, and found cities while managing the tension between powerful but time-consuming actions and weaker but faster ones. The population card system adds another layer as trained citizens provide ongoing abilities.
Players
Duration
90 min
Ages 12+
Complexity
3.2 / 5 β MediumBGG Rating
6.7/10
Rank #978
3.9k ratings
Published
2017
Designed by
Stefan Risthaus
Published by
Tasty Minstrel Games, Maldito Games, Jing Studio, Board Game Rookie, Spielworxx, Game Brewer, Dexker Games
Sounds like your kind of game?
Build a Mediterranean civilization where every action costs time on your personal clock, rewarding ruthless efficiency.
Amazon.com β