Place dice workers in a dystopia, but keep them ignorant or they will escape your control.
Vibe's take
dystopian tension, dice-worker intelligence, faction paths, market building, unique theme
Who it's for
Worker placement fans who want a unique twist with dice-as-workers and dystopian flavor.
Not for you ifโฆ
You want low randomness. Dice values directly affect your options and worker retention.
Worker placement in a dystopian city where keeping your workers ignorant is key to maintaining control. Workers are dice; higher-value dice are smarter but more likely to escape your control if their combined intelligence gets too high. Build markets that punish players who did not help construct them, dig tunnels between factions, and recruit powerful secret allies. Four factions offer different strategic paths through the dystopia. The keep-them-dumb mechanic adds a unique tension to every dice roll and worker placement decision.
Players
Duration
60 min
Ages 12+
Complexity
3.1 / 5 โ MediumBGG Rating
6.9/10
Rank #683
11k ratings
Published
2013
Language
Moderate text
Designed by
Jamey Stegmaier, Alan Stone
Published by
Morning Players, ADC Blackfire Entertainment GmbH, SD Games, Fire on Board Jogos, ADC Blackfire Entertainment, Dice Realm, GaGa Games, Stonemaier Games, Ghenos Games
Sounds like your kind of game?
Place dice workers in a dystopia, but keep them ignorant or they will escape your control.
Amazon.com โ